Passiva The Keeper of Lost Souls: Chain warden can harvest the souls of enemies that die near him, granting him armor, magic resistance and increased base spell damage. Thresh’s passive is a soul collection game.
Enemies that die around him sometimes drop souls (the bigger they are, the more probable they are to leave a soul). Thresh gains no mitigation per level; he can only access that through collecting souls to fuel his rise to power.
Lantern Toss [ W ]Create a shielding lantern that an ally can use to dash to you.
Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.
Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220 (+0.4*AP) damage. Allies can only receive the shield once per cast.
Cost 40 Mana Range 950 Cooldown 22/20.5/19/17.5/16 Seconds
Shackle [ Q ]Passive: Deal 0.5*AD-1 magic damage on each hit that builds up when not attacking.
This value is equal to total souls collected plus up to 80/110/140/170/200% of attack damage, based on the amount of time since his last attack.
Active: Grab an enemy, then pull them to you or leap to them.
Throws out his scythe, dealing 80/110/140/170/200 (+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.Reactivate this ability to pull Thresh to the bound enemy.
Thresh’s E is a small directional knock that Thresh has the power to shape the movement on – he can push enemies in a line away, pull enemies in a line toward him, or anything in between. Cost 80 Mana Range 1075 Cooldown 18/16.5/15/13.5/12 Seconds
Sweep [ E ]Knock nearby enemies in the direction of your choice.
Deals 65/100/135/170/205 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1.5 seconds.
Cast forward to push; cast backward to pull.
Thresh’s E is a small directional knock that Thresh has the power to shape the movement on – he can push enemies in a line away, pull enemies in a line toward him, or anything in between. Cost 60/65/70/75/80 Mana Range 500 Cooldown 9/9/9/9/9 Seconds
ThreshThe Box [ R ]Trap enemies inside walls that slow and deal damage if broken.
Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1*AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.Once one wall is broken, remaining walls deal half damage and slow duration.
Thresh’s ultimate lets him create a prison around him – a set of 5 destructible walls. If an enemy walks through a wall they break a hole for their allies to walk through but take tons of damage and a strong slow themselves.Cost 100/100 Mana Range 450 Cooldown 150/140/130 Seconds
VideoVideoMio appena esce
CC diddio!